Seriously he's more of a support than attack. And with the 3 aoe can do well in hydra when built as a tank in a provoke set and triple revenge accessory. Zero accuracy requirement, ton of debuffs and also buff. And are we really going to put accuracy on her just for her a1? What was plarium thinking? Her only redemption will be her multipliers and her a3 should straight up ignore all buffs or a block revive. Anyone who can clear DT hard don't need him. Great boss killer but I think majority of players have grown past PvE for it to matter. Hydra rewards are not even worth it btw and With the new dungeons dropping mythical artifacts, it's getting washed down more. Dude put her in a shield accessory and watch ur opponents freeze everytime she refreshes the shield, or it gets broken. No one wants to pull a middle of the pack void lego when they pull a void lego.) (And yeah, they dilute the void lego pool. They kind of each just do one thing well (cc spam, hydra debuffs, res down acc up), and then the rest of their kits are fine. They're middle of the pack void legendaries. AoE weaken and debuff extension are solid.Īll in all, they're not bad, but I'm not super excited about them. He has an AoE A1 so he can wear a Stun or Provoke set. He has AoE poisons so he'll be able to solo. Probably still a bit niche, but if you want to land your debuffs on a +4 Mithrala, he's your man. Unresistable res down debuff is good (and he brings acc up too). Probably not a lot of use outside that (and Spider 25 if someone still needs an AoE burner for that, and DT waves if someone still needs a burner for that), but if his A3 hits hard he might have a niche as an anti-cc Arena nuker. She'll be a solid damage dealer (pretty much a better Astralon), but nothing that'll touch the meta. The special atk down debuff (which should be stackable with the normal debuff) is interesting but there's no current content that requires it (killable CB teams I guess, but she brings no other CB utility, so she's not great there).
0 Comments
To conclude this workshop, Giovani builds the final house and environment in Unreal Engine 5. He discusses his approach to creating tiles, trim sheets, tileable textures, and tileable meshes and then demonstrates how to create other assets, such as rocks and props, using ZBrush. Giovani begins by sketching initial ideas in Photoshop before building a modular asset kit in Maya. This workshop is intended for intermediate-level artists with some prior knowledge of working with Maya, ZBrush, and Unreal Engine assumed. Senior Environment Artist Giovani Magana shares various techniques from his professional workflow, focusing on efficiently building assets and architecture for game environments using an essential modular approach. It converts the PBR maps to maps readable by those renderers.Discover how to build a game environment in Unreal Engine 5 using assets created in Maya and ZBrush. Hey Daf, Max now ships with the Stingray metal/rough shader inside the DirectX material.Īlso, SP has presets for all the main off-line renderers. I hope I understood the issue and this helps! In the meantime if you just need portfolio renders use Marmoset or the new iRay renderer in Substance Painter 3. If you use the Blinn (non PBR) template in SP you will get closer to what you expect in Max but it won’t be the same as a PBR renderer.ĭo some reading on PBR to get the full story. I believe that the new ART renderer for Max 2017 may be PBR - not sure tho. Same goes for Mental Ray, altho I think Vray may be able to do so. Substance Painter and Marmoset are both capable of Physically-based rendering ( PBR) - AFAIK there are no PBR viewport shaders for Max at this time. I think it’s ok with them because i choose my texture map in right top corner and it shows me they match.īut i cant see what I painted on my model in viewport… In render too… Of mistakes, this is not my native language. In 3ds max Edit UW window showing me everything with unwrap and Only colors with DIFFERENT tone… BUT!!! In I dont know why but 3ds max viewport and render view cant Textures in 3ds Max I had saw big problem. Everything in Substance Painter was looking good. and then imported this file to Substance Painter. I created a tank model with 3DS Max 2016 wichĬontain 3 objects. Hi everyone, I have some problems with unwrap in 3ds max. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |